

To edit or modify the text (color, size, font, etc.), highlight the text and make the change. The text will automatically fit inside the shape. A cursor appears in the shape - start typing. To add text to a shape, right-click and choose Edit Text. The end result, peering through a broken window into a building. If you want just the outline of a shape, choose No fill from the dropdown menu. You can click the RGB/A button as shown to toggle which channels of the image you are previewing. An imported texture with RGB channels and an Alpha Channel. This will have the effect that your material can have areas of varying transparency. The alpha channel values are mapped to the transparency levels with white being fully opaque, and black being fully transparent. When using a texture assigned for the Albedo parameter, you can control the transparency of the material by ensuring your albedo texture image has an alpha channel. A range of transparency values from 0 to 1, using the Transparent mode suitable for realistic transparent objects
#Change shape color publisher master ios full#
As mentioned above, picking the correct transparency mode is important because it determines whether or not you will still see reflections and specular highlights at full value, or whether they will be faded out according to the transparency values too. This only has an effect if the Rendering Mode for the material is set to one of the transparent mode, and not Opaque. The alpha value of the Albedo colour controls the transparency level for the material. Notice there are no shadows or lighting highlights. On the left is a texture map for a character model, and on the right is a wooden crate. Two examples of typical Albedo texture maps.

It’s important to note that the Albedo texture should not contain any lighting, since the lighting will be added to it based on the context in which the object is seen. This should represent the colors of the surface of the object. Its important to note that the Albedo texture should not contain any lighting, since the lighting will be added to it based on the context in which the object. Specifying a single color for the Albedo value is sometimes useful, but it is far more common to assign a texture map for the Albedo parameter. The Albedo parameter controls the base color of the surface. When you insert an image, the tool bar changes so you can make adjustments to. The Albedo Color parameter is highlighted. You can drag images into the page layout by clicking and dragging them from your desktop or by using the Media button. A Standard Shader material with default parameters and no values or textures assigned.
